AI Insights · Timothy · October 2024
Top 5 Military Games Performance in Ghana, Q3 2024
Discover the performance trends of the top five military games on a unified platform in Ghana during Q3 2024, highlighting key metrics such as downloads, revenue, and active users.
In the third quarter of 2024, the performance of military games in Ghana on a unified platform showcased diverse trends across downloads, revenue, and active users, according to data provided by Sensor Tower.
Frontline Heroes: WW2 Warfare demonstrated a fluctuating pattern in weekly downloads, peaking at around 4.1K mid-July and ending the quarter with approximately 2.9K. The game's weekly revenue was modest, with a small spike to $12 in early July and a minimal gain of $3 in mid-September. Active users showed a gradual increase, reaching nearly 19.7K by the end of September.
Pure Sniper: Gun Shooter Games saw a peak in downloads at about 4.2K during late July, followed by a decline to roughly 2.6K by the end of the quarter. Revenue experienced a slight drop from $50 at the start of July to $13 by the end of September. Active users mirrored the download trend, with a peak of around 14K in late July, decreasing to approximately 11.4K by quarter's end.
War Sniper: FPS Shooting Game experienced a significant surge in downloads in late July, reaching 8.6K, but later declined to 666 by September's end. Revenue remained minimal throughout the quarter, with a small peak of $10 in late August. Active users followed a similar pattern to downloads, peaking at about 7.5K in late July and settling at 3.2K by the end of September.
Call of Duty®: Mobile consistently performed well in terms of revenue, starting at $531 and peaking at $1.2K in late July, before stabilizing around $682 towards the end of September. Downloads remained relatively steady, fluctuating slightly around the 2.5K mark. Active users consistently hovered around the 27K range throughout the quarter.
Finally, World War: Fight For Freedom showed a steady increase in downloads, starting at 1.3K in early July and reaching approximately 2.8K by the end of September. Revenue was minimal, with a notable peak of $20 in late August. Active users saw a steady rise, beginning at about 3.2K and growing to over 5K by the end of the quarter.
For more detailed insights and data on these games, be sure to visit Sensor Tower.